The unofficial 1.05 patch for Psychonauts. A Psychic Odyssey Through the Minds of Misfits, Monsters, and Madmen. This classic action/adventure platformer from acclaimed developers Double Fine Productions follows the story of a young psychic named Razputin. Download Psychonauts 2 for Windows to follow Raz in his new adventure and visit the Psychonauts Headquarters. Psychonauts gets Mac version, new patch, and a free app. As of today, Steam users may download a free update to their Psychonauts game which includes-for the first time-achievements, cloud.
Voice Language: English
Tablet: Not required
Psychonauts Free Download
Platform: Intel only
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Psychonauts is a platforming game developed by Double Fine Productions that first released in 2005. The game was initially published by Majesco Entertainment for Microsoft Windows, Xbox and PlayStation 2; Budcat Creations helped with the PlayStation 2 port. In 2011, Double Fine acquired the rights for the title, allowing the company to republish the title with updates for modern gaming systems and ports for OS X and Linux.
Psychonauts follows the player-character Raz (voiced by Richard Horvitz), a young boy gifted with psychic abilities who runs away from the circus to try to sneak into a summer camp for those with similar powers to become a 'Psychonaut', a spy with psychic abilities. He finds that there is a sinister plot occurring at the camp that only he can stop. The game is centered on exploring the strange and imaginative minds of various characters that Raz encounters as a Psychonaut-in-training/'Psycadet' to help them overcome their fears or memories of their past, so as to gain their help and progress in the game. Raz gains use of several psychic abilities during the game that are used for both attacking foes and solving puzzles.
Psychonauts was based on an abandoned concept that Tim Schafer had during the development of Full Throttle, which he expanded out into a full game through his then new company Double Fine. The game was initially backed by Microsoft's Ed Fries as a premiere title for the original Xbox console, but several internal and external issues led to difficulties for Double Fine in meeting various milestones and responding to testing feedback. Following Fries' departure in 2004, Microsoft dropped the publishing rights, making the game's future unclear. Double Fine was able to secure Majesco as a publisher a few months later allowing them to complete the game after four and a half years of development.